public Transform target;
float m_height=3.0f;
void LateUpdate () {
transform.position = target.position;
transform.position -= Quaternion.Euler (0, target.eulerAngles.y, 0) * Vector3.forward *10;
transform.position = new Vector3 (transform.position.x, transform.position.y + m_height,transform.position.z);
transform.LookAt (target);
}
该脚本挂载到相机上。